/Users/lyon/j4p/src/j3d/AxisClassDemoApp.java
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1 package j3d;
2
3 /*
4 * @(#)AxisClassDemoApp.java 1.1 00/09/22 15:57
5 *
6 * Copyright (c) 1996-2000 Sun Microsystems, Inc. All Rights Reserved.
7 *
8 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
9 * modify and redistribute this software in source and binary code form,
10 * provided that i) this copyright notice and license appear on all copies of
11 * the software; and ii) Licensee does not utilize the software in a manner
12 * which is disparaging to Sun.
13 *
14 * This software is provided "AS IS," without a warranty of any kind. ALL
15 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
16 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
17 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
18 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
19 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
20 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
21 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
22 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
23 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
24 * POSSIBILITY OF SUCH DAMAGES.
25 *
26 * This software is not designed or intended for use in on-line control of
27 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
28 * the design, construction, operation or maintenance of any nuclear
29 * facility. Licensee represents and warrants that it will not use or
30 * redistribute the Software for such purposes.
31 */
32
33 /*
34 * Getting Started with the Java 3D API
35 * written in Java 3D
36 *
37 * This is a program to demonstrate the Axis class
38 * defined in the file Axis.java distributed with the tutorial.
39 */
40
41 import com.sun.j3d.utils.applet.MainFrame;
42 import com.sun.j3d.utils.geometry.ColorCube;
43 import com.sun.j3d.utils.universe.SimpleUniverse;
44
45 import javax.media.j3d.*;
46 import javax.vecmath.Point3d;
47 import javax.vecmath.Vector3f;
48 import java.applet.Applet;
49 import java.awt.*;
50
51
52 public class AxisClassDemoApp extends Applet {
53
54 /////////////////////////////////////////////////
55 //
56 // create scene graph branch group
57 //
58 public BranchGroup createSceneGraph() {
59
60 BranchGroup objRoot = new BranchGroup();
61 objRoot.addChild(new j3d.Axis());
62
63 // Create the transform group node and initialize it to the
64 // identity. Enable the TRANSFORM_WRITE capability so that
65 // our behavior code can modify it at runtime. Add it to the
66 // root of the subgraph.
67 TransformGroup objSpin = new TransformGroup();
68 objSpin.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
69
70 // Create a new Behavior object that will perform the desired
71 // operation on the specified transform object and add it into
72 // the scene graph.
73 Transform3D yAxis = new Transform3D();
74 Alpha rotationAlpha = new Alpha(-1, 4000);
75
76 RotationInterpolator rotator =
77 new RotationInterpolator(rotationAlpha, objSpin);
78 BoundingSphere bounds =
79 new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0);
80 rotator.setSchedulingBounds(bounds);
81
82 Transform3D trans = new Transform3D();
83 trans.set(new Vector3f(0.5f, 0.0f, 0.0f));
84 TransformGroup objTrans = new TransformGroup(trans);
85 objRoot.addChild(objSpin);
86 objSpin.addChild(objTrans);
87 objSpin.addChild(rotator);
88 objTrans.addChild(new ColorCube(0.1));
89
90 // Let Java 3D perform optimizations on this scene graph.
91 objRoot.compile();
92
93 return objRoot;
94 } // end of CreateSceneGraph method of AxisClassDemoApp
95
96 // Create a simple scene and attach it to the virtual universe
97
98 public AxisClassDemoApp() {
99 setLayout(new BorderLayout());
100 GraphicsConfiguration config =
101 SimpleUniverse.getPreferredConfiguration();
102
103 Canvas3D canvas3D = new Canvas3D(config);
104 add("Center", canvas3D);
105
106 BranchGroup scene = createSceneGraph();
107
108 // SimpleUniverse is a Convenience Utility class
109 SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
110
111 // This will move the ViewPlatform back a bit so the
112 // objects in the scene can be viewed.
113 simpleU.getViewingPlatform().setNominalViewingTransform();
114
115 simpleU.addBranchGraph(scene);
116 } // end of AxisClassDemoApp constructor
117
118 // The following allows this to be run as an application
119 // as well as an applet
120
121 public static void main(String[] args) {
122 Frame frame = new MainFrame(new AxisClassDemoApp(), 256, 256);
123 } // end of main method of AxisClassDemoApp
124
125 } // end of class AxisClassDemoApp
126